Rabu, 16 Maret 2011

What's new on SlashGear.com

What's new on SlashGear.com


Kinect bringing sight to the blind, sorta.

Posted: 16 Mar 2011 02:49 PM PDT

Some graduate students at Universität Konstanz in Germany put together a project based on Microsoft’s popular Kinect system. Instead of using the system as a gaming controller, they take the Infrared camera’s visual data from a helmet mounted Kinect and uses it to relay audio instructions through a wireless headset. This could possibly give the blind warnings about obstructions and directions at a larger distance than the current white cane and/or seeing eye dog system in popular use today. They call it the NAVI, Navigational Aids for the Visually Impaired.

The pair of students wanted to do more than just implement that system. They also put together a limited Augmented Reality system utilizing the standard camera mounted alongside the dual IR cameras that allow the Kinect to have stereoscopic vision. The AR system is set up to read various AR bitmap tags like the one pictured below. This allows the system to work with the external world to give the handicapped access to more information. It also works to prove other AR concepts like having bit mapped tags trigger virtual events.

So for example, if you walk towards a door the output will be “Door ahead in 3″, “2″, “1″, “pull the door” where each part of the information depends on the distance to the marker on the door.

These systems put together allow the student to pass blindfolded through a short course with the NAVI working as a guide. The team put together this short demonstration video showing the components and operation of the system. They talk a little bit about the vibro-tactile arduino system in the belt, but I don’t quite understand what’s going on there. I’ll venture a guess that as the user gets closer to walls the belt will begin to vibrate harder as a tactile warning system.

[via HCI Blog @ Universität Konstanz]


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HTC ThunderBolt hands-on and unboxing [video]

Posted: 16 Mar 2011 02:12 PM PDT

Verizon’s first LTE smartphone has arrived, and the HTC ThunderBolt has a lot to live up to. The subject of multiple launch rumors and leaks, Verizon confirmed the 4G Android handset would hit shelves tomorrow, March 17, priced at $249.99; however, it’s already on the SlashGear test bench, so check out some preliminary LTE speed test results and first impressions after the cut.

As a phone, the Thunderbolt is generally pretty similar to HTC’s other recent big-touchscreen handsets. With a 4.3-inch display and a new single-core 1GHz Snapdragon processor (MSM8655, Qualcomm MDM9600), it’s a direct relative of the EVO 4G (Qualcomm QSD8650) (with Sprint WiMAX), Inspire 4G (with AT&T HSPA+) and the Desire HD in Europe (limited to just 3G).

It packs dual cameras – 8-megapixels on the back and 1.3-megapixels on the front – along with 8GB of internal memory, and the whole thing is solid and, despite lacking a dual-core processor, whips neatly through Android 2.2 Froyo. Sun Spider test result came in at 6031.9ms compared to 3,960.8ms Motorola ATRIX 4G (also on Android 2.2) powered by NVIDIA's Tegra 2 Dual-Core processor. We’d far prefer to have seen Gingerbread installed, but HTC Sense will have to tide you over until an upgrade is ready; Verizon has no public timescale for that to take place.

Unsurprisingly, what we’re most curious about is the Thunderbolt’s 4G performance. Verizon is throwing in a few months of free tethering service – it becomes a $20 a month option for 2GB of mobile hotspot data after May 15 – to get users hooked to LTE, and having tested (and been mightily impressed by) the carrier’s USB modems we wanted to see how the Android phone held up.

Abnormal speed test results via speedtest.net Android app:

So, an impressive turn of speed and a slick slice of hardware. Plenty to like, in other words, but we’ll save all that for the full SlashGear review. Until then, check out our hands-on gallery and unboxing/demo video!

HTC ThunderBolt Unboxing and Hands-on:

HTC ThunderBolt fast boot vs regular boot up speed:

 

 


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Duke Nukem Forever Gets Played At PAX East 2011

Posted: 16 Mar 2011 01:59 PM PDT

PAX East wrapped up this past weekend and many of the gaming industries big names were there like THQ and Rockstar. But there was also an old game that is ready to make its comeback. Duke Nukem Forever was on hand for all the fan boys out there to finally get some hands-on fun after 12 years of waiting.

Duke Nukem Forever (DNF) has changed hands from its 3D Realms roots to Gearbox and 2K games. The title has long been the butt of many jokes during its extremely long development process that started in 1997. The DNF booth at PAX East is classic Duke with velvet ropes and "Nukem Girls" there for some eye candy. Gamers waited hours just to play a few levels of the upcoming shooter, whose premise is pretty familiar for fans of the Duke Nukem franchise. Aliens have come to Earth to steal women and drink Duke's beer, so he has to stop them. The consensus opinion of those who've played is that DNF is right on track. There is the crude humor, crazy weapons, and irreverent attitude Duke is known for.

"Duke hearkens back to the older style of shooters with faster game-play with an extra sense of speed and action. Duke offers that classic fast paced shooter you remember from the past," said Adam Fletcher, marketing director of Gearbox. A release date is still not confirmed for the game but the little bit that gamers got at PAX East will keep them wanting more of the classic shooter action.

[via Wired]


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Ubertooth One: New Bluetooth Sniffing Tool

Posted: 16 Mar 2011 01:46 PM PDT

Michael Ossmann set out to make Bluetooth sniffing cheap and easy. Because of the way that bluetooth works (watch the videos if you want the technical details) there will never be a consumer product with any kind of monitoring or sniffing mode. The only hardware options when he began the project cost around a thousand dollars. So, he began to design an “open source bluetooth sniffing platform” that was relatively cheap and portable. Having never engaged in any sort of digital circuit tomfoolery prior to this project, he started with knowledge of Ohm’s law, V = IR. And, ended up with these nifty little dongles.

Ubertooth Zero is the original design. Michael called it a “wireless development platform”. He was able to design and implement a device that would take the 2.4GHz radio data in the air and turn that into a stream of bits over USB to be logged and analyzed. To this end, he coded a plugin for the popular Wi-Fi monitoring tool, Kismet. Michael presented the prototype Ubertooth Zero at ToorCon 12 in October, 2010. The interesting thing about this series of devices, the implementation is flexible. All it will take to reconfigure the device to perform any number of wireless tasks is to compile some new code onto the programmable logic chip that’s the heart and soul of the device. With the application of some highly esoteric knowledge and probably way too much time, this can become the be-all of Bluetooth devices.

Of course he didn’t stop there. Michael continued to refine the design and came up with the more powerful, smaller Ubertooth One. Take a look here for the video presentation he gave at SchmooCon 2011. The Ubertooth One costs under a hundred bucks to build, it has more power than the original, of course Michael handily raised 53,000 out of an original 16,000 Goal on Kickstarter. A contribution of $100 netted you a completely finished board, just plug and go. Lesser amounts got you printed circuit boards or kits to build your own Ubertooth One.

This is the Ubertooth project homepage. It contains everything you ever wanted to know about the design and construction of the Ubertooth series of bluetooth monitoring tools.


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Time Warner Cable iPad Live TV App Crashed Due To Overwhelming Demand

Posted: 16 Mar 2011 01:44 PM PDT

Time Warner Cable had to address issues today with its just released iPad app. The app was launched yesterday morning, but crashed by the evening due to the overwhelming demand that caused severe load on the company’s servers. The company has temporarily fixed the issue by cutting back from 32 channels to 15.

The TWC iPad app allows for live streaming of TV programs to your iPad. It is the first app amongst cable or satellite companies to live stream TV while competitors’ apps only can turn your iPad into a giant TV remote. TWC views the resulting crash of their app as a good sign of demand. The following excerpt comes from the TWC blog:

We were pretty sure that our iPad app was going to be fairly popular, but we had no idea that it was going to be the most downloaded app in the iTunes store yesterday. The demand was overwhelming, in more ways than one. At about 8 o'clock last night the app crashed under a much heavier load than we anticipated. Our engineering team is working as hard as they can to put a fix in place and get everything up and running as soon as they can.

For the time being, the app is running with only 15 channels. We have found that by temporarily reducing the number of available channels, we can ease strain on the authentication process. This will enable us to offer at least some sort of an experience to our customers while we get a fix in place. We'll add the other 17 channels back in as soon as we can fix the underlying issue, and we'll be adding more channels in future iterations of the app as well.

On the one hand, this is a nice problem for us to have — it's great to see that our customers are excited about this, and we're thrilled to know that our vision of TV's future is one that the public wants. In other words, it's not a good party unless you run out of beer.

On the other hand, this is really frustrating for us and our customers, too. And we're really sorry for the inconvenience. We know how frustrating it can be when a brand-new product doesn't work well. Please bear in mind that this our first foray into the iPad app world, and the first cable company to offer live streaming to the iPad at all. We're going to figure out a fix and implement it as soon as we possibly can.

We appreciate your patience and understanding, and again, we're sorry for any frustration.

[via Business Insider]


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NES Controller Hacked To Control iPad Game

Posted: 16 Mar 2011 01:04 PM PDT

Have you ever wished you had a controller when playing your favorite iPad games? The large screen can sometimes make movements and actions a little unnatural when playing. Joven of ProtoDojo has answered your call by combining an old NES controller, Arduino, and some micro servos to finally give you a controller for your favorite iPad games. Watch his video demo after the jump.

Joven has hacked the NES controller using Arduino to control the micro servos he's attached with suction cups to the screen of the iPad. The micro servos have custom arms on them that simulate the swipes and touches your fingers would normally perform while playing a game. Joven demonstrated the calibration and use of the new system on his favorite iPad game, Reckless Racing.

After some initial adjustments, you can see that the micro servos respond very quickly with the NES controller and the control is very nice. The micro servos are small enough to perform many actions and can attach anywhere on the screen with their suction cups. It's a fun concept Joven has cooked up with a little hard work and ingenuity.


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Tesla Model S Will Support Third-Party Apps

Posted: 16 Mar 2011 12:50 PM PDT

At today’s Cleantech Forum in San Francisco, Tesla Motors CEO, Elon Musk made an interesting announcement for their much hyped Model S all-electric sedan. During the question-and-answer portion of his keynote, Musk let it slip that the company intends the Model S to support third-party apps.

"We want people to develop car-specific applications [for the Model S]," he told the audience. "And text-to-speech technology can address some of the issues with driver distraction." This was the first time the company mentioned its plans for third-party app support, although industry folks have long suspected this to be in their plans since they featured a large 17-inch touchscreen console in the Model S.

Musk did not comment further when asked about current production schedules. Last we heard, the Tesla Model S is planned for a mid-2012 release of an initial 1,000 vehicles in North America with a starting price of $57,000. Hopefully, they stay on schedule. It will be interesting to think that you may soon be able to customize the functionality of your vehicle by downloading various third-party apps to your car.

[via VentureBeat]


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Who’s Scanning the TSA Body Scanners?

Posted: 16 Mar 2011 12:37 PM PDT

The TSA will be wasting time and money re-testing hundreds of the millimeter wave body scanners after workers apparently forgot to divide by ten on their paperwork. These erroneous results came up in the last round of tests. They are meant to measure the radiation the agency zaps members of the public with daily. No worries, it’s all in the interest of security. The reported radiation levels were ten times higher than expected. “We understand it as a calculation error,” said TSA spokesman Sarah Horowitz. The TSA reports that the units will not be taken offline for the testing, as they are still perfectly safe.

That sounds pretty bad at first glance. Ten times the expected dose of radiation seems like a lot. Rapiscan, the company that contracted with TSA to provide the machines, explained the matter in more detail.

"Oftentimes, the FSE (Field Service Engineer) will bypass the step of dividing by 10. While the resulting entry, at a pragmatic level, is understandable on its face and usable for monitoring purposes, the value, if read literally by persons unfamiliar with our system and the survey process, would imply energy outputs that are unachievable by the Secure 1000 Single Pose,"

That’s straightforward. Rapiscan has also promised to rewrite the sheet that the field technicians use to collect the data. They hope to make it clearer so that future FSE’s will not run into the same problem.

For other news regarding the full body scanners check out our other recent stories here or here.

[via Wired]


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XCom Offers Free Mobile Data To Aid Japan Relief Effort

Posted: 16 Mar 2011 11:58 AM PDT

The aftermath of Japan’s 8.9 magnitude earthquake is getting more dire now with nuclear radiation threatening parts of the country. Aid in the relief efforts is going full force from people all around the world, including telecommunications carriers offering up their services for free. XCom Global has now joined the ranks to offer free mobile internet access to Japanese relief workers.

Earlier in the week, the four major US carriers, AT&T, Verizon, Sprint, and T-Mobile all separately announced mobile donation programs and free calls and texts to Japan. With XCom, being the leading provider of international mobile hotspots, relief workers heading to Japan can now have free internet access anywhere they are to stay connected and keep loved ones updated on their status.

"I was working in our Tokyo office when the earthquake hit. It was unlike anything I have ever experienced," Seiji Nishimura, CEO, XCom Global. "The devastation in our country is heartbreaking. We appreciate all of the aid that is coming in from countries around the world. So much is done via the Internet now. If we can be of assistance by connecting the relief workers to information and each other, we are more than happy to do so."

[via IntoMobile]


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Samsung Debuts Android Galaxy Player 4, 5

Posted: 16 Mar 2011 11:25 AM PDT

Samsung announced a unique addition to their Galaxy lineup of portable devices, called the Galaxy Player. The device is an Android-based portable media player that should rival the iPod touch and comes in 4-inch and 5-inch models. The large screens will be ideal for games, videos, music, social media, and e-books while still fitting in your pocket.

The Galaxy Player will come with Android 2.2 and be upgraded later to 2.3. Both models will have front and rear cameras (including flash on the 5-inch model), stereo speakers, and support for Adobe Flash 10.1. WiFi is also supported and when paired with the included Qik applications, VoIP calls can be made using the devices.

Both players support multiple media formats, are DLNA Certified, and include MicroSD slots that allow for an extra 32GB of storage in addition to the built-in 8GB storage. The devices have been announced for Spring, however, exact dates and pricing have yet to be confirmed.

Press Release:

SAMSUNG UNLEASHES GALAXY PLAYER ULTRA-MOBILE DEVICES — COMMUNICATION, ENTERTAINMENT AND INFORMATION ARE IN HAND
March 16, 2011

Two Light and Slim Devices Deliver the Full Internet and Thousands of Android Apps Without Monthly Connection Fees

NEW YORK, March 16, 2011 – Samsung Electronics America Inc. ., a market leader and award-winning innovator in consumer electronics, today expanded the Galaxy Family of portable devices with the addition of the unique Galaxy Player, the first in a new category of Android-based ultra-mobile devices. The large 4" or 5" screen on the two new models offer an ideal to enjoy games, music, videos, social media and e-books, yet still easily fit in a pants pocket.

The 4" and 5" screen models of Galaxy Player, weighing just 5 and 7 ounces respectively, deliver powerful features for entertainment, communication and information on the go. Both devices boast Wi-Fi (802.11 b/g/n) connectivity for quick and easy access to online services, front and rear cameras (including flash on the 5" model) for videoconferencing or photography, stereo speakers for enjoying music or videos, and support for Adobe Flash 10.1 to access virtually any content on the Web.

"Our Galaxy Family – including Galaxy S mobile phones and Galaxy Tab – has been a success because we give people what they truly wish for – access to thousands of Android Apps coupled with Samsung's sleek design," explained Tim Baxter, President, Consumer Business Division at Samsung Electronics America. "Our new Galaxy Players deliver that same experience in two terrific, ultra-portable form factors – without incurring fees for a monthly data plan."

Convenient Communication Features

Galaxy Players comes with Qik applications for VoIP calls over a WiFi connection; Skype will also be pre-loaded on the 4" model. A microphone and speaker in the device provides a comfortable and natural communications experience.

Video-conferencing is a joy through the front-facing camera on the devices and the large 4" and 5" screens provide for a crystal-clear view of the other side of the conversation.

Social networking comes alive on the Galaxy Player models – users can download popular apps like Facebook, Twitter and many others to take full advantage of the generous 4" and 5" screen real estate. Now, users can connect with more friends than ever without squinting on a tiny screen.

Unprecedented Multimedia, Gaming in Style – and Drag 'N Play

Galaxy Player's large 4" or 5" screens are perfect for reading e-books on the go, while the built-in Wi-Fi makes it easy to browse and download new books from almost anywhere.

Stereo speakers, with Virtual 5.1 surround sound and Samsung's SoundAlive post-processing technology, makes the Galaxy Player a portable boombox to enliven any occasion. The LCD WVGA display on the 5" model makes watching movies or TV shows a superb experience, while the Super Clear WVGA LCD screen on the 4" model provides bright, clear access to online videos.

In addition, both Galaxy Players support numerous multimedia formats natively, eliminating the need to transcode files. Videos in the popular DivX, Xvid, WMV, MPEG4 and H.264 formats play effortlessly. Music lovers will love the audio support for MP3, WMA, AAC, Ogg, and Flac.

Drag 'N Play support means files can be simply dragged from a PC right onto the player – no need for installing special software of any kind on the PC. A MicroSD slot allows 32 GB of extra storage, supplementing the on-board 8 GB.

Galaxy Players are DLNA Certified® and support AllShare – so content can be streamed to and from a PC or television without wires – anywhere in the home.

Gamers are sure to embrace the Galaxy Player – the vibrant and expansive 5" and 4" screens, stereo sound, access to thousands of games via the Android Marketplace, and extreme portability all add up to a package that is simply perfect for both hardcore and casual games.

Access to an Amazing Lineup of Apps- and Flash 10.1

The two Galaxy Player devices are the only Mobile Internet Devices with Google certification – so they can access over 100,000 Android applications via Google's Android Market. The Web browsing experience on the Galaxy Player devices is unparalleled. Support for Adobe Flash 10.1 means no limits – and no frustration – when browsing online.

Both devices run Android version 2.2 (Froyo) and will be upgradeable to version 2.3 (Gingerbread).


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The Wide World of Apps

Posted: 16 Mar 2011 11:22 AM PDT

Are apps a trend or are they here to stay? There has been plenty written and talked about regarding the so-called phenomenon of the app ecosystem. Developer conferences, trade shows, meet-ups and more have all popped up over the past few years as people have recognized the app economy and looked to capitalize on it. I believe apps are a vital part of the software ecosystem going forward, and here is why.

The Role of Software
If you look back at the history of computing all the way from the mainframe, mini, microcomputer, desktop, notebook etc it has always followed the same value chain. Hardware, software and then services. This evolution started with fragmented hardware which then became standardized. That was followed by the rise of software which was also standardized to a degree, but most importantly software was developed which took advantage of the standardized hardware. Lastly the value chain moved to services. Services were the glue that tied the software and the hardware together.

We can debate about where we are currently in this value chain, especially because all three elements are in existence, yet there is still little standardization among them. Nonetheless, if we are to look at what is driving consumer buying decisions with next-generation devices, we see how much software or apps are currently influencing the buying process of consumers.

Why is this interesting?
For starters it’s very interesting to developers. Way back, before smart phones and tablets, when all we had was a clamshell PC, the availability of 100′s of thousands of software applications available for their PC was rarely part of the mainstream consumers’ purchasing process. In fact, our firm had done some research and found that at most mainstream consumers used less than 5 applications regularly on their PC. Knowing that, how could developers make a strong case to continue to emphasize their work developing for the PC when they were competing for such little consumer mindshare?

This has all flipped in the new app economy. Many consumers we talk to browse their app stores 3-5 times a week looking for new applications and have on average 12-15 applications installed at any given time. Interestingly, the number of apps on smartphones used daily is still similar to the numbers I shared with the PC, averaging 4-5, but we anticipate that number will go up as the market matures.

It is also interesting as apps may play a role in what keeps consumers loyal to a platform. Once you have made investments in that platforms ecosystem of apps perhaps consumers will be less likely to jump to new platforms where new investments in the ecosystem are necessary. This is the philosophy of sunk costs, to which i’d like to explore more at a later time in regards to hardware.

Even though I still consider us as being relatively early in the software value chain it is growing much faster with smartphones and tablets than with PC’s at a similar stage.

This is exciting for developers, consumers and manufactures and again it’s only the beginning.

* Stats are from Creative Strategies, Inc internal research


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Sprint To Launch Direct Connect For More Data And Push-To-Talk Coverage

Posted: 16 Mar 2011 10:47 AM PDT

Sprint announced today that they will expand their push-to-talk coverage, increase their data capabilities, and add some new features as they roll out their Network Vision overhaul. The improved services will be launched under the branding Sprint Direct Connect, and will come with a new offering of handsets packed with next-gen push-to-talk features.

Sprint Direct Connect will triple the current square-mile reach for groups using Sprint’s push-to-talk service. It will also have the “best-ever” in-building coverage. Data bandwidth capacity on the network will also be increased as this new service is deployed.

The initial handsets for the Sprint Direct Connect launch will be rugged devices from Motorola and Kyocera. They will feature most of the capabilities of current Sprint push-to-talk phones as well as next-gen push-to-talk apps and high speed data access, hi-res cameras, and Bluetooth. The changes are expected for Q4 with more features coming in 2012.

Press release:

Sprint unveils new Gold Standard in Push-to-Talk

Planned 4Q launch of Sprint Direct Connect will offer increased push-to-talk coverage, more broadband data capabilities, new features – and more enhancements to come as Sprint Network Vision deploys

Overland Park, Kan., March 16, 2011 – Sprint (NYSE: S) today announced plans to expand its gold-standard push-to-talk leadership, unveiling fourth-quarter launch plans for next-generation push-to-talk capabilities powered by Sprint's broadband CDMA network. As part of the launch, Sprint will offer an initial set of handsets packed with features designed for workgroups that rely on push-to-talk and establish a new push-to-talk brand – Sprint® Direct Connect®.

Sprint Direct Connect service is being built to deliver higher bandwidth capacity to keep up with customers' demand for data. Sprint also is working to deliver enhanced applications on Sprint Direct Connect, best-ever in-building coverage and is planning to provide triple the square-mile reach of Sprint's current push-to-talk service.
Sprint Direct Connect will launch with an initial portfolio of rugged devices from Motorola and Kyocera. The devices will feature most of the capabilities available on current Sprint push-to-talk phones, plus next-generation push-to-talk applications and functionality including high-speed data access, high-resolution cameras and Bluetooth®. The planned portfolio will include an ultra-rugged camera flip phone and an Android™ Smartphone with a touch screen and a QWERTY keyboard. In 2012, Sprint expects to deepen its push-to-talk portfolio, adding more devices with new form factors and features.
The devices are expected to enable group push-to-talk for up to 200 participants, Land Mobile Radio (LMR) interoperability, and availability notification. In early 2012, Sprint Direct Connect is expected to add more capabilities, including international push-to-talk.

Network Vision
Sprint Direct Connect service is a tangible benefit of Network Vision, Sprint's blueprint to deploy a cost-effective and innovative network. Announced in December, Network Vision is expected to consolidate multiple network technologies into one seamless network resulting in enhanced coverage, quality and speed; better network flexibility; reduced operating costs; and improved environmental sustainability. The plan includes a complete upgrade of Sprint's current wireless networks accompanied by changes in device chipsets and network infrastructure.

The benefits of Network Vision to Sprint's PTT customers will be wide-ranging:

Better coverage and capacity

* Push-to-talk coverage footprint is planned to increase to nearly 2.7 million square miles and is expected to cover a population of 309 million (with the addition of 1xrtt and roaming coverage) – an increase from the iDEN network's 908,370 square miles covering a population 278 million.
* In-building coverage is expected to improve significantly through investment in the most advanced CDMA technology and radio equipment.
* Voice and data capacity is expected to increase significantly as Sprint will be able to fully leverage its industry leading spectrum holdings in 800 MHz, 1.9 GHz, and – through its partnership with Clearwire – 2.5 GHz.

With Sprint Direct Connect, Sprint expects:

* More push-to-talk enabled devices including handsets, rugged devices, and PDAs that combine industry leading push-to-talk and mobile broadband data services over a larger coverage area.
* Enhanced features for push-to-talk users on the new CDMA platform.
* Interoperability with all existing Sprint push-to-talk devices.

During the nationwide implementation of Network Vision, Sprint expects to continue operating the iDEN network at current best-ever performance levels. As the customer base shifts to more broadband-centric push-to-talk applications on the CDMA network and Sprint launches Sprint Direct Connect, iDEN cell sites are expected to be phased out in 2013.
"Our customers are asking for broadband push-to-talk now," said Paget Alves, president-Sprint Business. "We've seen steadily increasing demand for faster data speeds, better and broader coverage, and more applications on push-to-talk devices. Sprint Direct Connect is designed to solve for all three, and is expected to come with sub-second push-to-talk call set-up time initially in Sprint CDMA RevA coverage areas. Sub-second call set up is expected to expand across the U.S. with the implementation of Network Vision."
Alves added, "We believe the new push-to-talk service powered by a broadband network and featuring competitively priced rugged handsets and smart phones will represent an unmatched offering in the market."
Sprint plans to identify customers who require custom push-to-talk solutions and assist with their migration to the CDMA network. The company also plans to engage partners in developing a robust portfolio of push-to-talk accessories and involve developers in the creation of new applications through its Sprint Gets Rugged application developers program. The program will provide information, support and tools needed to port developers' applications to Sprint Direct Connect devices. More information on the Sprint Gets Rugged application developers program can be found at http://developer.sprint.com/SprintGetsRugged. Sprint will hold a conference on March 22 at the International CTIA WIRELESS® meeting in Orlando for developers who are interested.


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iPad 2 gets “Will It Blend” treatment [Video]

Posted: 16 Mar 2011 09:22 AM PDT

Asking “will it blend?” is a tech cliché by now, but we still can’t help but watch agog as Blendtec do their usual with the new iPad 2. The new Apple tablet may be so rare that online orders aren’t shipping for 4-5 weeks and queues outside stores trail round the block, but that hasn’t stopped Blendtec’s Tom Dickson from snapping a brand new white iPad 2 in half and then jamming it in his industrial-strength blender.

Video after the cut

Unsurprisingly, once suitably bent in half to fit the blender’s jug, the poor iPad 2 is no match for the vicious spinning blades. It quickly goes from 9.7-inch super-tablet to $499+ of electronics dust, much to the chagrin of the unconvincing Steve Jobs lookalike Blendtec has employed for its skit.

Frankly, we can think of better things to do with an iPad 2, but then we don’t have blenders to sell. If you’d like to know more about the tablet’s more regular abilities, check out the full SlashGear review.


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Samsung 3D HDTV Monitors TA750 and TA950 due May

Posted: 16 Mar 2011 09:13 AM PDT

Samsung has thrown some 3D at its new HDTV monitors, and come up with the Samsung 3D LED HDTV Monitor Series 7 (TA750) and Series 9 (TA950). Each available in 23- or 27-inch sizes, the two displays come with a pair of active 3D glasses and support 1920 x 1080 Full HD resolution and Samsung’s own 3D HyperReal Engine with 120Hz refresh.

Although Samsung expects the Series 7 and Series 9 to spend most of their time hooked up to computers, they also offer two HDMI inputs, an HDTV tuner, picture-in-picture with a second coax input, and Smart Hub smart TV functionality. The latter offers home network content search and streaming, video recommendations, and Samsung Apps for widgets and more.

USB, 7W speakers and full 100-percent sRGB coverage round out the main specs, while the TA950 gets an asymmetric stand and super-skinny bezel, and the TA750 uses a more traditional “touch of color” design. The new models will go on sale from May 2011, priced from $599.99.

Press Release:

SAMSUNG UNVEILS POWERFUL 3D MONITORS FOR STYLE-CONSCIOUS CONSUMERS

New Displays Add 3D Immersion and Easy Connectivity to Samsung's Signature Visual Experience

RIDGEFIELD PARK, NJ, March 16, 2011— Samsung Electronics America Inc., a subsidiary of Samsung Electronics Corporation, today announced the launch of two new HDTV monitors that incorporate Samsung's proprietary 3D, Smart Hub and ConnectShare technologies into truly unique designs. The Samsung 3D LED HDTV Monitor Series 9 (TA950) and Series 7 (TA750) displays offer a pristine yet versatile viewing environment for the world's growing array of 3D content, further reinforcing Samsung's leadership among monitor brands.

"As all the major studios and game companies continue to boost the availability of high-quality 3D content, a 3D monitor will be an essential part of any home's 3D ecosystem," said Young Bae, director of display marketing, Samsung Enterprise Business Division. "Samsung's latest display technologies and designs ensure we will maintain our leadership, not only in the LED and monitor categories, but also in 3D entertainment."

Picture Perfect, Even in 3D
Since launching the world's first 120Hz 3D monitor in July 2009, Samsung has reinvented the 3D monitor experience to provide more stunning picture quality and access to a wider array of content options. Samsung's TA950 and TA750 displays incorporate Samsung's proprietary 3D technology – 3D HyperReal Engine – which optimizes color, motion and contrast for hyper-realistic 3D viewing. Combined with a full HD 1920×1080 resolution and ultra-fast refresh rate (120 Hz in the 3D mode), the TA950 and TA750 displays are ideal for intense 3D PC or console gaming or for watching action-packed 3D video content like movies and sports.

More than just a PC monitor, the displays are compatible with a wide array of 3D and 2D devices, such as Blu-ray players, game consoles, set-top boxes, and 3D digital cameras and camcorders, enabling truly immersive playback on the widest variety of 3D content. Samsung's latest products also offer boundless 3D content through a feature that converts 2D content into stunning 3D in real-time.

Through all of this, the TA950 and TA750 monitors offer superior picture quality in the monitor industry, whether on 2D or 3D content. Samsung's new Ultra Clear Panel technology minimizes the reflection of external light, enhancing the color and clarity while minimizing glare. Both the TA950 and TA750 support Photo Accuracy 100%, which provides full 100% sRGB coverage, ensuring the colors users see in real-life are replicated on their monitor screens.

Samsung is the only company to offers a complete 3D monitor solution in a single package. Both the TA950 and TA750 feature a built-in sync emitter that work seamlessly with the pair of 3D active-shutter glasses that come bundled with each monitor. The package also includes middleware to enjoy most popular games in 3D. The new displays also feature two built-in 7-watt speakers that allow users to enjoy the benefits of 3D sound.

Form Plus Function
Designed with style-conscious consumers in mind, the TA950and TA750 monitors – available in 23" class (23" diag.) and 27" class (27" diag.) – feature razor-thin screens and unique designs. "Consumers increasingly expect products that blur the boundaries between art and life," said Young Bae. "Samsung reflects this desire by providing the most immersive picture quality in both 2D and 3D and by designing our products to be as bold or unobtrusive as desired. Our new designs go well beyond the traditional concept of the monitor as a simple picture box."

The TA950 features unique and unexpected curves, crafting an elegant shape. Its narrow bezel allows users to immerse themselves in the screen, while the metallic-silver finish and slim, asymmetrical design offer a clean, modern look. All of the circuitry is housed within the display's base, resulting in a uniformly ultra-slim form factor. The TA750 display boasts Samsung's signature Touch of Color design, which draws inspiration from the elegance of nature to add softness to a bold, black and silver design.

Both displays take advantage of their LED-backlit technology to reduce energy consumption by as much as 40 percent over traditional LCD displays. Like all of Samsung's LED displays, the TA950 and TA750 are free of mercury and halogens, making them easier to recycle.

The Ultimate in Convenience
Providing a wide range of connectivity options, the TA950 and TA750 models offer Samsung's new Smart Hub, which includes:
- Search All, which makes it easier to search for and access desired content, not only on a PC, but across the Internet and on any connected storage, PC or mobile device within the home network.
- Your Video, which delivers video recommendations based on a user's viewing history.
- Samsung Apps, the world's first HDTV-based application store, which offers a range of paid and free apps that help people connect to their various passions – whether in sports, entertainment, information, games or social networking.

Additionally, both models include Samsung's ConnectShare feature which allows users to simply and conveniently connect devices via USB to enjoy instant playback of video, music and photo files without connecting to a PC. Multiple input ports—including two HDMI inputs—allow users to connect up to seven electronic devices to the monitor, while a built-in HDTV tuner can further expand content choices to include live television. The TA950 and TA750 displays both integrate a convenient picture-in-picture function with use of a separate coaxial cable, allowing for simultaneous activities like editing documents or browsing the internet while watching live TV.

The TA950 and TA750 displays will be available as soon as May 2011, starting at $599.99. All Samsung display products are available through Samsung resellers and distribution channels, which can be located by calling 1-800-SAMSUNG or by visiting www.samsung.com.


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Samsung Series 2, 4 and 6 Notebooks debut

Posted: 16 Mar 2011 08:55 AM PDT

It’s not just Samsung‘s slick ultraportables getting officially detailed this morning; the company has also outed a new mainstream laptop range including up to Core i7 processors and screen sizes ranging from 12.5- to 15.6-inches. The Samsung Series 2, Series 4 and Series 6 notebooks run for up to 7hrs on a single charge, with Optimus graphics switching on select models.

The Series 2 kicks things off with Celeron chips in the 12.5-inch models and Core i3 chips in the 14-inchers. They also get up to 4GB of storage and a 320GB HDD, while graphics are courtesy of Intel’s GMA HD chipset. As for the Series 4, both the 12.5- and 14-inchers can be spec’d with Core i3, i5 or i7 processors, along with up to 6GB of RAM and up to 500GB of HDD storage.

Finally, the Series 6 notebooks come in 14- and 15.6-inch versions with Core i3, i5 or i7 processors and up to 8GB of RAM and 500GB of storage. A 128GB/256 SSD is an option, as is NVIDIA NVS 4200M graphics. The Samsung Series 2 and Series 4 notebooks will arrive in April, while the Series 6 notebooks will follow on in May. No word on pricing at this stage.

Press Release:

SAMSUNG EXPANDS ENTERPRISE COMPUTING LINE WITH SERIES 2, SERIES 4, AND SERIES 6 BUSINESS LAPTOPS
March 16, 2011

New feature-rich notebooks combine reliability, versatility and performance for the managed-IT environment

RIDGEFIELD PARK, N.J., — March 16, 2011 – Samsung Electronics America Inc., a subsidiary of Samsung Electronics Corporation, today announced three new mobile PC lines for the workplace. The Series 2, Series 4 and Series 6 laptops combine first-rate reliability and enhanced security with features like anti-shock hard drives and pressure-resistant casings to meet the needs of a fast-paced enterprise or educational environment.

"Samsung's new mobile PCs deliver an unrivaled experience for the workplace, with features specifically designed to meet the needs of IT managers and end users," said Scott Ledterman, director of mobile PC marketing at Samsung Enterprise Business Division. "The new Series 2, 4 and 6 laptops present a unique opportunity for Samsung to specifically focus on the enterprise and educational channels and underscores Samsung as a global leader in the enterprise PC market."

Comfortable, Performance-Driven Experience
With all-day use in mind, Samsung engineered the Series 2, 4, and 6 mobiles PCs to provide the most comfortable and efficient experience possible. The sleek new laptops feature the latest 2nd generation Intel® Core™ processor technology and Intel HD graphics, with select models offering optional nVIDIA Optimus Technology for outstanding graphics performance and long battery life. . Additionally, the 300-nit 16 million color SuperBright display offers a 50-percent brighter screen than conventional displays. The new enterprise-focused mobile PCs also feature comfortable keyboards and an optional TrackPoint in addition to a large touchpad to create an enhanced user experience even during periods of extended use.

Samsung's Fast Start technology helps users take control of their work flow, allowing users to begin working within 3 seconds of opening the display or pressing the power button when in sleep mode. Samsung Fast Start also automatically saves data onto the HDD, to prevent data loss in the event the device loses power or the battery is removed. For added performance in the business world, Samsung's Fast Browsing feature offers up to a 15-percent improvement in web response time, allowing users to quickly access information and databases online.

Samsung's new line of business notebooks provide outstanding battery life with a high capacity 6-cell battery providing up to 7 hours of battery life on a single charge. The optional 9-cell battery provides even longer battery life for mobile professionals on the go.

Unwavering Reliability, Durability and Security
Ensuring that a workforce can perform whenever and wherever they need, durability and reliability is at the core of the new lines with a standard 3-year warranty on all models and US-based Tier 2 customer support. For education and small businesses customers, the Series 2 mobile PC offers users a durable and affordable computing option while the Series 4 and Series 6 laptops are ideal for users with more demanding computing needs.

Each of the new laptops is constructed with a super-hard external casing and metal hinges for rugged durability. For further protection, Series 6 business rugged notebooks are equipped with reinforced magnesium alloy construction for enhanced durability.

For added peace of mind, the Series 2, 4 and 6 computers all feature an anti-spill design with a sealed case, reducing the risk of damage from minor spills on internal components. Moreover, the laptops feature Samsung's anti-shock hard disk drive (HDD) protection, which uses an accelerometer to detect movement and stop the disk from spinning, preventing potential data loss upon impact.

For CTOs and IT managers that need to ensure sensitive contents remain secure at all times, each of the new notebooks is equipped with a range of security features such as pre-boot authentication. Series 4 and Series 6 notebooks add additional security features including a Fingerprint Sensor and Trusted Platform Module (TPM) chip. Series 6 notebooks further enhanced security and manageability features with Intel vPro technology.

Improved Usability and Connectivity
Flawless integration with existing enterprise technology is a primary concern within an office environment. With this in mind, Samsung's Easy Migration service allows users and IT managers to easily transfer files, settings and profiles from a user's previous PC to one of Samsung's newest models. Users can also rapidly backup and share data using a high-speed USB 3.0 connection.

For users that need teleconferencing capabilities, each model features enhanced audio/visual components, including a 1.3MP webcam and array microphone – making sharing business plans or presentations with clients and vendors simple and cost effective.

All three of the new lines of mobile PCs come with a standard three year warranty and Samsung Support. The Samsung Series 2 and Series 4 are scheduled to be available in April 2011. The Samsung Series 6 will be available in May 2011. All Samsung mobile PC products are available through Samsung resellers and distribution channels, which can be located by calling 1-866-SAM4BIZ or by visiting www.samsung.com.

Key Specs:
Series 2:
- Sizes Available: 12.5-inch, 14-inch,
- CPU:
- Intel® CeleronTM Processor (12.5-inch)
- Intel® CoreTM i3 Processor (14-inch)
- Operating System: Genuine Windows® 7 Professional (32 or 64 bit)
- Memory: 2GB ~ 4 GB (expandable)
- Storage (max): 320GB
- Screen:
- 12.5-inch HD LED-backlit display
- 14.0-inch HD LED-backlit SuperBright display (300 nit)
- Resolution: 1366 x 768
- Graphics: Intel GMA HD Integrated Graphics

Series 4:
- Sizes Available: 12.5-inch, 14-inch,
- CPU:
- Intel® CoreTM i3 ~ i7 Processor (3MB ~ 4MB) (12.5-inch)
- Intel® CoreTM i3 ~ i7 Processor (3MB ~ 6MB)
- Operating System:
- Genuine Windows® 7 Professional (32 or 64 bit) (12.5-inch)
- Genuine Windows® 7 Professional (32 or 64 bit) (14-inch)
- Memory: 2GB ~ 6GB (expandable)
- Storage (max): 320GB ~ 500GB 7200RPM
- Screen:
- 12.5-inch HD LED-backlit display
- 14.0-inch HD LED-backlit SuperBright display (300 nit)
- Resolution:
- 1366 x 768
- Graphics:
- Intel GMA HD Integrated Graphics (12.5-inch)
- Intel GMA HD Integrated Graphics (14-inch)
- Battery: 6-cell; up to 7 hours
- Docking station connector

Series 6:
- Sizes Available: 14-inch, 15.6-inch
- CPU:
- Intel® CoreTM i3 ~ i7 Processor (3MB ~ 6MB) (14- and 15.6-inch)
- Operating System:
- Genuine Windows® 7 Professional (32 or 64 bit) (14-inch)
- Genuine Windows® 7 Professional (32 or 64 bit) (15.6-inch)
- Memory:
- 4GB ~ 8GB (14-inch) (expandable)
- 4GB ~ 8GB (15.6-inch) (expandable)
- Storage (max):
- 320GB ~ 500GB (7200 rpm sATA)
- Optional 128GB ~ 256GB Solid State Drive (SSD)
- Screen:
- 14.0-inch HD LED-backlit SuperBright display (300 nit)
- 15.6-inch HD LED-backlit SuperBright display (300 nit)
- Resolution:
- 1366 x 768, 1600 x 900
- Graphics:
- Intel GMA HD Integrated Graphics or nVIDIA NVS 4200M
- Battery: 6-cell; up to 7 hours
- Docking station connector


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Samsung Series 9 ultraportables priced & dated; 11-inch version next month

Posted: 16 Mar 2011 08:42 AM PDT

Samsung has officially priced its Series 9 notebooks, the super-skinny 13-inch ultraportables unveiled at CES 2011 back in January. The new Windows 7 laptops will arrive in stores from March 17, priced at $1,649 with a 1.4GHz Intel Core i5-2537 processor and 4GB of DDR3 memory.

There’s also a 128GB SSD, Intel HD GT graphics driving the 1366 x 768 display, and WiFi b/g/n. OS is Windows 7 Home Premium, though a Windows 7 Professional version of the notebook will arrive in mid-April for $50 more.

That will be accompanied by an 11-inch version of the Samsung Series 9, complete with a 1.33GHz Intel Core i3-380UM processor, 64GB SSD and Intel GMA HD graphics. No word on pricing for the smaller model at this stage.

Press Release:

JUST IN TIME TO “LIGHTEN UP” FOR SPRING, LIGHTWEIGHT SAMSUNG SERIES 9 BECOMES AVAILABLE IN THE U.S.
March 16, 2011

Samsung's new ultra premium laptop goes on sale March 17

What: Samsung Electronics America Inc. today announced that the highly anticipated 13-inch, Series 9 laptop featuring Windows® 7 Home Premium will be available in the U.S. through Best Buy and other select retailers and e-tailers beginning tomorrow, March 17.

The 13-inch Series 9 laptop equipped with Windows® 7 Professional will become available at retail/e-tail and through select channel partners in mid-April.

Additionally, an 11-inch Series 9 laptop featuring Windows® 7 Home Premium and 64 GB of HDD storage will also be made available in mid-April.

Where: Series 9 laptops will be available through a variety of retail and reseller channels including Best Buy, Amazon and Tiger. For a full list of local Samsung resellers and distributors call 1-800-SAMSUNG or visit www.samsung.com.

MSRP: Series 9 13-inch, Windows® 7 Home Premium: $1,649 MSRP.
Series 9 13-inch, Windows® 7 Professional: $1,699 MSRP. .

Series 9 Specs:
- CPU:
- 13" – Intel® CoreTM i5 Processor 2537M (1.4 GHz, 3MB)
- 11" – Intel® Core™ i3 Processor 380UM (1.33 GHz, 3MB)
- Operating System:
- 13" – Windows® 7 Home Premium (64 bit) or Windows® 7 Professional (64 bit)
- 11" – Windows® 7 Home Premium (64 bit)
- Memory:
- 13" – 4GB DDR3
- 11" – 2GB DDR3
- Storage (max):
- 13" – 128GB Solid State Drive (SSD)
- 11" – 64GB SSD
- Screen:
- 13.3-inch HD LED-backlit SuperBright Plus display (400 nit)
- 11.1-inch HD LED-backlit SuperBright Plus display (340 nit)
- Resolution:
- 13"/11" – 1366×768
- Graphics:
- 13" – Intel HD GT
- 11" – Intel GMA HD (Integrated)
- Speakers:
- 13"/11" – 3 watt (1.5W x 2) stereo speakers
- Battery: Lithium Polymer; up to 7 hours
- Wireless: 802.11b/g/n; WiMaxi
- Weight:
- 13" – 2.89 lbs.
- 11" – 2.31 lbs.

Battery life will vary depending on the product model, configuration, power management settings, applications used, and wireless settings. The maximum capacity of the battery will decrease with time and use. Test results based on independent third party Battery Mark tests. Specifications and designs are subject to change without notice Non-Metric weights and measurements are approximate. Total amount of available memory may be less based on configuration.

Accessible capacity varies; MB = 1 million bytes, GB = 1 billion bytes, TB = 1 trillion bytes. Please note that a portion of the hard drive is reserved for system recovery, operating system and preloaded content software


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Nintendo Wii 2 at E3 hints EA boss

Posted: 16 Mar 2011 08:23 AM PDT

All eyes have been on the Nintendo 3DS recently, but the Japanese company is apparently readying a new version of its living room console for an imminent reveal. Frank Gibeau, label head at EA Games, told IndustryGamers that Nintendo’s Wii is a “legacy platform” and the company is “coming back with a second act.”

“When you look at Nintendo, for a while there, it was all about the Wii being the biggest entertainment platform ever and capturing the mass market, and it faded away. Now, they're coming back with a second act. I think they know that. They're very self-aware as an organization and a very powerful brand”

Although Nintendo has not talked about specific specifications for the next-gen Wii, and has generally downplayed talk of replacing the first-gen model, Gibeau seems convinced that high-definition support will be a key part of the upcoming refresh. Last year, Nintendo exec and Metroid co-creator Yoshio Sakamoto said that the Wii 2 would leave gamers agape with what the company did with relatively generic hardware.

“They understand the dynamics and the fact that HD consoles is a booming part of business right now. Legacy platforms like PS2 and the Wii have dropped off significantly. They're not stupid. They're going to figure something out. They're going to come back at it”

As for when the Wii 2 might be announced, there’s suggestions that Nintendo will make the console official at E3 in early June. That would certainly please SlashGear columnist Don Reisinger, who wrote last month that Nintendo had to release the Wii 2 this year.

[via T3]


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The Daily subscription fees imminent; Western Europe next in line

Posted: 16 Mar 2011 08:04 AM PDT

News Corp plans to begin charging for The Daily from next week, having been offering the iPad-only newspaper subscription-free since its launch back in early February. Jonathan Miller, News Corps’ chief digital officer, confirmed the switch at the Abu Dhabi Media Summit, reports The Telegraph, as well as announcing that Western Europe would get its own version of The Daily before the end of June 2011.

“We will charge for it but we haven’t started yet,” Miller said on a panel at the event, “we have our beginning moment of truth next week when we start to ask people to get out their wallets.” Subscriptions will be priced at $39.99 per year – or 14 cents per day – and use Apple’s new subscription system for the App Store.


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Nokia “tweener” tablet tipped in mobile gaming push [Video]

Posted: 16 Mar 2011 07:55 AM PDT

Nokia’s tablet ambitions may see the company slotting a so-called “tweener” device in-between smartphone and the currently available slates, according to Nokia EVP Tero Ojanperä. Speaking at SXSW this week with Rovio CEO Peter Vesterbacka, the Nokia exec suggested that the existing crop of tablets wouldn’t be the last word in innovation, and predicted something somewhat larger than a smartphone could find a niche.

Video after the cut

“I think tablets and in general all kinds of small gadgets, I don’t think the tablets will be the last thing in what we will innovate; there will be new form-factors in this size [holds up smartphone] that is a little bit bigger, in tablet, that will be a big driver in mobile games.” Tero Ojanperä, Head of Services and Developer Experience, Nokia

It’s not the first time Nokia has looked to expanded-smartphone form factors, of course. The Nokia N800 and N810 both had 4.13-inch WVGA touchscreens and generally relied on WiFi and Bluetooth tethering to get online (aside from the N810 WiMAX Edition, which added a 4G modem), running Maemo, one of the parents of the MeeGo platform.

A recent Nokia trademark for a tablet design suggests the company considered something considerably larger – around the 10-inch mark – but we’ve heard European carrier support was generally negative and sent the company back to the drawing board. Vesterbacka predicts that tablets will kill the games console, and Ojanperä believes a tweener tablet device could push mobile gaming considerably.

[via The Nokia Blog]


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Motorola XOOM WiFi priced and dated

Posted: 16 Mar 2011 07:24 AM PDT

Motorola has been muttering about the WiFi-only XOOM for months now, but the company has only just got around to making its release schedule official. As of March 27, the XOOM WiFI Edition will arrive at US retailers, priced at $599 with 32GB of onboard storage.

Amazon, Best Buy, Costco, Radio Shack, Sam’s Club, Staples and Walmart should all have the Android 3.0 Honeycomb slate on their shelves, virtual or otherwise, which comes as little surprise as we’ve seen leaked pricing and details from most of them at one point or another over the past few weeks. Lest you’ve forgotten, the 3G-enabled – and 4G promised – XOOM is available for $599 on Verizon, albeit with a two-year data agreement. The carrier will demand $799 if you want the flexibility of going month-to-month.

We reviewed the XOOM 3G – along with Honeycomb – last month, finding it an interesting alternative to the iPad, if a little part-baked at this early stage. The release of Flash Player 10.2 on March 18 will go some way to addressing that, however.

[via Android Community]

Press Release:

Motorola Mobility Brings MOTOROLA XOOM™ Wi-Fi to United States

March 16, 2011

LIBERTYVILLE, Ill. – March 16, 2011 – Motorola Mobility Holdings, Inc. (NYSE: MMI), today announced the upcoming availability of MOTOROLA XOOM™ Wi-Fi edition from leading retailers across the United States starting March 27. Amazon.com, Best Buy, Costco, RadioShack, Sam's Club (select locations), Staples and Walmart will be offering the 10.1-inch widescreen HD tablet with Android™ 3.0 (Honeycomb) through both online and retail store channels. The MSRP for MOTOROLA XOOM Wi-Fi with 32 GB of memory will be $599.

"MOTOROLA XOOM is a truly innovative tablet – its design, coupled with being the first tablet to have Android 3.0, results in a user experience that is one-of-a-kind," said Dan Papalia, vice president of retail sales for Motorola Mobility. "We are now continuing to expand the choices available to consumers with the MOTOROLA XOOM Wi-Fi to be available soon from numerous leading retailers in the United States."

In addition, the MOTOROLA XOOM Wi-Fi will be available to commercial IT channels and regional retailers through a distribution agreement with Synnex Corporation, and regional carriers through Brightpoint, Inc.

MOTOROLA XOOM showcases the innovations of the Honeycomb user experience – including widgets, true multi-tasking, browsing, notifications and customization – on a 10.1-inch widescreen HD display, enabling video content that's richer and clearer than ever before. With a 1GHz dual-core processor and 1 GB of RAM, MOTOROLA XOOM delivers exceptionally fast web-browsing performance. The latest Google Mobile services include Google Maps 5.0™ with 3D interaction and access to more than 3 million Google eBooks and apps from Android Market™. MOTOROLA XOOM also supports a Beta of Adobe® Flash® Player 10.2 downloadable from Android Market, enabling the delivery of rich Flash based web content including videos, casual games and rich Internet applications.

As the first device running Android 3.0, MOTOROLA XOOM benefits from our aggressive work with developers across the ecosystem through MOTODEV, Motorola's developer support program to enable world-class tablet and smartphone experiences. These devices will be able to access more than 150,000 applications within the Android Market as well as the rapidly increasing number of applications optimized directly for the Android 3.0 OS. In addition, thousands of Flash-based web applications and sites will become available for the MOTOROLA XOOM.

As a part of the company's commitment and leadership — along with Google's — to the Android ecosystem, Motorola announced a series of global developer events in 11 cities across North America, Europe, Latin America and Asia. These MOTODEV events give developers access to tools, support and Motorola’s team of Android experts. The first of these events was hosted in San Francisco on March 1 and had more than 665 developers in attendance.

MOTODEV also recently announced a new testing and certification program for Honeycomb applications, encouraging developers to submit their applications to get early feedback and support on MOTOROLA XOOM performance. This is a part of the company's ongoing commitment to supporting the ecosystem in delivering high quality experiences to the consumer.

More information about MOTODEV tools, resources and events can be found at http://developer.motorola.com.


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12% of iPhone web use on Verizon’s model claims ad tracker

Posted: 16 Mar 2011 06:30 AM PDT

Verizon iPhone handsets already account for over 12-percent of all iPhone web usage, according to the latest stats from ad network Chitika. The CDMA smartphone, released on February 10, hit a high of 12.7-percent, an impressive chunk of the market given its relatively recent availability.

Chitika tracks ad access on a 24-hour rolling basis, though right now – thanks to what’s described as a “minor SNAFU” with the databases – the CDMA iPhone 4 has dipped below 10-percent again. Even so, it’s impressive penetration nonetheless.


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AMD 2012 mobile GPU roadmap leaks: 28nm Radeon HD 7000M

Posted: 16 Mar 2011 06:05 AM PDT

Details of AMD‘s 28nm mobile GPU roadmap have leaked, with four families of Radeon HD 7000M graphics chips specified for 2012. According to the document, passed to Turkish site Donanimhaber, AMD is readying mainstream, performance and gaming chips for notebook use: Thames, Chelsea, Heathrow and Wimbledon.

Thames is described as a mainstream GPU, with a 15-25W TDP, 128-bit memory interface, and twice the performance of AMD’s current 40nm Radeon HD 6000M mainstream chip. Chelsea hits the 20-30W performance category, again with a 128-bit memory interface.

Heathrow and Wimbledon are the gamer/enthusiast chips, with 35W+ TDPs. Heathrow will offer either 128-bit or 192-bit memory interfaces, while Wimbledon will bump that to 256-bit. No sign of any performance estimates from AMD. Thames, Chelsea and Heathrow will all hit production in Q4 2011 and are expected to show up in products in early 2012, while Wimbledon will follow on later with production in Q1 2012 and a release further through the year.

[via Expreview]


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Nintendo 3DS suspicious of beards and glasses

Posted: 16 Mar 2011 05:45 AM PDT

Nintendo’s 3DS isn’t just a 3D portable games console, it’s also apparently a style judge. According to the handheld’s user guide, players with beards, bangs or even glasses could end up confusing the 3DS’ facial recognition system.

Piercings and bangs can also apparently confuse matters, while the environment you play in – what’s behind you, how good the lighting is – can also have a big impact. Basically, it sounds like the 3DS would prefer you to follow the same guidelines as for passport photos: clear face, plain background and, whatever you do, no smiling.

Now, we’ve been confused by beards before ourselves in the past, but we do worry about long-sighted gamers forced to squint at their screens because the 3DS forces them to take off their reading glasses if they want to be recognized properly. Bearded, glasses-wearing and riddled with piercings? Perhaps you should just save your money for an NGP.

[via Kotaku]


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Roxio Game Capture debuts

Posted: 16 Mar 2011 05:24 AM PDT

Software has been around for years that makes it easy for PC gamers to capture in game footage of their fragging and racing prowess. The console gamer on the other hand has had few easy to use options for capturing their gaming glory to share on YouTube and other places. That has all changed with the announcement of the Roxio Game Capture device.

The Game Capture device is hardware and software solution that allows the user to capture real-time video of gaming exploits from the Xbox 360 and the PS3. The hardware box connects between your TV and the game console and then uses USB to connect to your computer.

The software portion of the system requires a Windows PC with at least a Core 2 Duo CPU at 1.8GHz or an AMD Athlon X2 at 2GHz and 2GB of RAM. Your HDD or SSD needs 2GB of storage space and Windows Media Player 11 or higher is required as well. The device comes with a component cable, USB cable, and a RCA audio cable. It supports output formats for video of AVI, DV-AVI, WMV, DivX, and MP4. Pricing is unannounced as is the launch date.


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Verizon Wireless kills $35 activation fee for Android tablets

Posted: 16 Mar 2011 05:14 AM PDT

I think we all know that it takes very little work for Verizon and other carriers to activate devices on their networks. The activation fee that is charged on some devices is nothing but a way for them to squeeze more money out of the consumer. Verizon Wireless offers the iPad without an activation fee and has for a long time.

The rub for Android fans is that the carrier has always charged a $35 fee to activate Android tablets. Why no fee for the iPad and a fee for Android? Verizon didn't answer that question, but it has done something better. The activation fee on Android tablets has been killed.

Verizon is making that no activation fee offer retroactive all the way back to March 1. That means if you have already bought a tablet and paid your $35 this month, you will get your loot back as a credit on your account. Whether or not this will be ongoing or for a limited time is unknown. I would think it would be ongoing since they made it retroactive.

[via Android Community]


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Sony NGP to be priced at $350 and $250?

Posted: 16 Mar 2011 05:05 AM PDT

We already know that the cool sounding Sony NGP will come in two models. The difference between these two will be one has 3G and the other will lack 3G. What we don't know is what the actual price of the portable game systems will be. Ubisoft has conducted a survey of users to see how likely they will be to buy a NGP.

That survey had some prices noted in it that point to what might be the actual selling price of the portable console when it lands. According to the survey the standard model will sell for $250 and the 3G version will sell for $350. The survey was conducted on Ubisoft’s behalf by research firm Toluna.

Where exactly the prices came from is unknown. Sony hasn't offered up official pricing yet. It is conceivable since Ubisoft is a major game publisher that those may be the real prices. At the same time they could be pre conjecture on Ubisoft’s part.

[via Kotaku]


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Apple TV screen flicker fix in the works says Apple rep

Posted: 16 Mar 2011 04:41 AM PDT

If you are one of the owners of the Apple TV device that has been having screen flickering issues with the device after updating to the 4.2 version of the software a fix is coming. An Apple rep has confirmed that a software fix is in the works that will repair that flicker issues that some users are having.

An exact time line for the fix to land hasn't been offered by Apple. Most of the users that are having issues with screen flicker are said to be using older HDTVs. The flicker issue is reportedly affecting sets from Sony, Panasonic, Hitachi, Samsung, and Toshiba so it’s not limited to any one brand.

The flicker issue is noted to occur when the user connects directly using HDMI and with the HDMI to DVI video adapter as well. The flicker issue wasn’t an issue before the new software version was applied by the users. The main addition in the software update was streaming for MLB and NBA games among other things.

[via AppleInsider]


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HarperCollins limits downloads on public library eBooks

Posted: 16 Mar 2011 04:28 AM PDT

I will never understand why the publishing world thinks that allowing digital content and downloads will hurt their business anymore than allowing rentals of physical content does. In some libraries you can check out eBooks just as you do physical books. This makes sense for the library because it can have more copies that of a book without needing more space. It’s better for the reader too because they can get what they want when they want it on their eReader.

Apparently HarperCollins has decided that allowing the library to loan out its eBooks in perpetuity is not a good business decision. The publisher has moved from allowing libraries to license an eBook for all the loaning out it wants to having that book loan agreement expire after a set number of loans.

This is sort of like making the library pay again for that book on the shelf after it has been loaned out for a year. The new agreement with HarperCollins and libraries allows the eBook to be checked out 26 times before the book expires. That would allow for a year’s worth of loans at one every two weeks. Some librarians are calling for a boycott of HarperCollins eBooks.

[via NYT]


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Unreleased Netflix APK surfaces for Android devices

Posted: 16 Mar 2011 04:16 AM PDT

If you are a big fan of streaming media on your computer or via your game console I would bet that you have tried Netflix. I was late to the Netflix streaming party. But the app is fantastic for movie and TV fans that like streamed content. Netflix has been around on a lot of platforms for a while now, but Android devices have so far been left out.

That has changed or at least will change soon apparently. Yesterday the APK for Netflix on Android surfaced and some screen shots have turned up. Apparently the APK will install on your Android device but it won’t stream anything for most users.

One Twitter user claims it works on the Fascinate, but that is unverified. Most users say the app installs just fine and things work, but no content will stream. There is no official word from Netflix on when the app will launch.

[via Android Community]


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T-Mobile Jet 2.0 4G USB modem to launch March 23

Posted: 16 Mar 2011 03:48 AM PDT

If you are in the market for a new modem to support 4G networks T-Mobile has a new offering coming this month. The modem is called the Jet 2.0 and it will land at stores on March 23. The device will be able to hit theoretical peak download speeds of 21Mbps on the HSPA+ network.

According to the flyer the device will be available for new subscribers and upgrades on March 23. The price is unknown, but T-mobile’s flyer describes the Jet 2.0 4G as targeting the busy, value-conscious user. That would lead you to think this will be a cheap offering.

Features of the USB modem include a microSD card slot presumably allowing it to act as a flash drive and WiFi connected management. The Jet 2.0 4G will require a webConnect Data Rate Plan.

[via T-Mo News]


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